Zhongliang Min
I build reliable interactive systems with C#, Unity, and WebGL. My work covers client development, Unity WebGL build and deployment, backend integration, and AR applications. I value clarity, maintainability, and practical delivery.
Core Focus
C# System Development
Network communication and protocol-based system development using TCP, ASP.NET Core RESTful APIs and WebSocket services, .NET Core system tooling, and serial communication for hardware integration.
Unity Client Development
Unity client-side development for games and general interactive applications, focusing on reusable, structured, and maintainable client architectures. Experience includes cross-platform development (WebGL / Android / iOS / Windows), Unity Editor tooling and extensions, and gameplay systems such as state machines (FSM), animation systems, skills, buffs, projectiles and AoE mechanics, and damage processing.
Unity WebGL
Custom Unity WebGL templates and project architecture, with performance optimization across loading and runtime stages. Integration of JavaScript and Unity communication (JS Bridge), and CDN-based deployment for WebGL builds.
Backend & Cloud Architecture
Backend infrastructure built on Cloudflare Workers, providing a unified API layer for routing, authentication, middleware handling, and consistent response management.
Supabase is used for core data and authentication services, with Cloudflare R2 and Cloudflare CDN supporting static assets and global distribution.
Edge execution and client-side caching are applied to improve WebGL loading performance.
AI Integration & Interaction
Integration of common AI services through Cloudflare Workers, including authentication, token handling, conversational APIs, streaming responses, and speech-related capabilities for application use.
Implementation of AI-driven conversational and voice interaction features at the application level, with support for streaming interactions, contextual state handling, and basic role-based behavior control.
Combination of AI capabilities with existing 3D character and interaction systems for use in interactive products.
AR Project Development
Practical AR project development based on mainstream AR frameworks, using AR Foundation together with ARKit, ARCore, and Vuforia for cross-platform AR applications.
Experience with common AR tracking and detection workflows, enabling stable alignment of virtual content with real-world environments in product scenarios.
Projects
ShanHaiJingImmersiveVRVideoExperience
Originally designed for VR headsets. This page fully replicates the in-headset VR viewing experience.
Interaction Guide
- Drag: Explore the 360° panoramic environment
- Gaze / Center-point: Select objects at the center of the screen (black border indicates selection)
- Click: Enter the detailed interactive view
MatchingPuzzle3D
A fully custom-built WebGL puzzle game. Designed and developed end-to-end with original gameplay logic, 3D assets, music, video, and a self-managed WebGL project architecture.
3D RPR Interactive Narrative – Red Rock
A 3D role-play-reading interactive literary experience featuring multi-character storytelling, exploration, and reasoning-based progression.
VR Interactive Literary Experience
A VR-based interactive literary project adapted from Chinese and international literature, combining immersive environments, interactive exploration, and experiential narrative design.
Contact
Email: [email protected]